![]() Unfortunately, breaking talismans becomes a constant routine throughout the game. To refill the bar, players must hit floating talismans dotted around the island with arrows. However, The Hunter has a stamina bar, which drains quickly. The controls are tight, and overall, dashing around the island would be rather satisfying. It’s used for everything: puzzle-solving, combat, and even movement. The Hunter’s primary (and only) weapon is her bow. ![]() Also, there’s not enough personification of The Tall Ones, the gods you’re attempting to save throughout the game, for them to be captivating as characters. I never really found myself attached to The Hunter because she has no personality. It’s just that the voiceless protagonist wandering through a deserted land where an ancient civilization met its end is a trope that other games have done better. It’s not that I want to be handheld through the story. Still, players are left to figure things out for themselves for the most part. There are corpses dotted about that provide some clues as to what cataclysm the Godslayer brought on the land. When the player character, The Hunter, arrives, players are only given the vague task of lifting the curse on an island. Unfortunately, The Pathless is another game with a silent protagonist journeying to a ruined, mostly deserted land. I’m growing increasingly tired of indie games with threadbare plots that depend on (poor) implicit storytelling punctuated by optional text to weave their narrative. ![]()
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